Kotaku recently published an article on queerness in the D&D game. To be more specific, this article is about the inclusion of queer people and, more specifically, a glimpse into their lives as normal, accepted citizens of imaginary worlds. The fifth edition Player’s Handbook, for the first time in D&D history, makes a bold statement about sexuality and gender. It encourages you to imagine different. Several official D&D adventures depict queer couples or families. Many other games have similar modes of presentation, nodding toward normalcy. All these steps are positive. However, a few failures of imagination exist with regard to depicting this sort of equality in games and other media. (1)

Full transparency, I’m not queer. I am, however, strongly pro civil rights and inclusivity. But, when we were working on the fifth edition of the D&D game, I made a mistake regarding this issue. James Wyatt drafted that statement about sex and gender for the Player’s Handbook. I read it. I said to myself, maybe a little nervously, and giving in to internalized cultural pressure, “This goes without saying. D&D has always been about freedom to be who you want to be in the game.” I fired off an email to Jeremy Crawford, the D&D Managing Editor and Sage, to that effect. That email is proof that I had failed to imagine what the book’s clear statement would mean, and does mean, to queer folks marginalized in our society, even at our gaming tables.
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